skyrim mod serana dialogue addon

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2023
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posted by on christopher mellon family

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- Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Added one line to "What's on Your Mind?" - Serana cooking home-cooked meals for you. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - Backend improvements with WhatsOnYourMind dialogue. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. It wasn't occurring at all in previous versions due to a buggy condition. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. Even vampires need some shut-eye every now and then. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". - Fixed sleep functionality for inns. If you've been having problems with the quest, this bugfix update should fix it for sure. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. It's been improved on the technical level as well so there should be fewer bugs with it. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. Go back to Solstheim. Sometimes Serana may run off or her pathing may become wild. This has since been fixed. - Serana now performs what is called a 'Silent TP' when she has quest commentary. C'est un patch pour ce mod, donc oui, c'est ncessaire. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . Giving her a spell book will not work. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! I've since added in safeguards to ensure that once quests are run, they are no longer run again. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Serana will only give gifts within towns/cities. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. Pretty Huge Update! Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. You can check her out here! - Added in teleportation to the Companions quest commentary. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - Added short conversation about Molag Baal. - Serana can now store items in a dedicated storage inventory without using or equipping them. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. - Serana will now be able to give you gifts too! Should now help prevent Serana talking to her from too far. - It is important to note that these quests are optional, and do have different outcomes. so that it can be asked right away without having to ask "Can I talk to you for a bit?" The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. I want to be sure the player hears what she has to say. 2. Travel out of Solstheim and go back to Skyrim. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Added missing voice lines for final romance quest. Removed Laura Bailey lines that were only subtitles and didn't have audio. Serana can now order drinks in taverns every now and then. This has now been fixed. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - Changed the cooldown of the radiant misc. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Old Stone Walls was re-recorded in both an acapella and acoustic version. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. When both FG and OStim are installed, OStim takes precedence. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Big Content Update! - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. If you have more questions or would like to know more, please visit my website! - Reduced randomness of gift-giving item pool. - Revoice of some remaining combat grunts/final radiant dialogue. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Incorporated Serana Hood Fix by thetrader, with modifications by me. A quest marker will be provided for where to go. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines.

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